Korea’s Bustling Online Games
Monday, April 26th, 2010South Korea has been fertile ground for online game developers. The country has countless internet cafes filled with gamers nationwide and even TV stations for broadcasting games. Especially since the country is also a major developer of online games itself, online games that have hit it big in South Korea have tend to do well elsewhere in the region, and has also established partnerships and investments with major foreign gaming companies.
Korea’s advanced online games have been widely successful, with primary export destinations as the United States (with Maple Story), Japan (Aion) and Taiwan (Kart Rider) with increasing market penetration and revenue coming from China, and popularity in Malaysia, Thailand, and Europe. Nexon America Inc., the U.S. division of Asia leading Korean online games company Nexon Corporation’s first release “MapleStory” (2D side-scrolling fantasy MMORPG with cartoony graphics), had exceeded three million registered users in North America, making it one of the fastest growing MMO(massive multiplayer online) games, known for its robust community and the ability to personalize game characters in endless combinations.
There have also been websites that provide popular Korean online games such as gamengame.com in English, for free.

Foreign developers have already been seeking out juicy opportunities and investment strategies with Korean developers in online gaming industry
In 2006, EA(Electronic Arts), the biggest game software producer in the world, had joint hands with Korea’s number one gaming company Neowiz and co-developed their first game, FIFA online. In an effort to enter the online gaming industry, EA has strategically sought this opportunity to learn about the Asian online game market region through Neowiz, as Korean games have already established a footing in the region. Hence, FIFA online has been one of Korea’s number one online game, and it has been further developed for consoles such as Xbox due to its popularity. Other joint developments included NBA Street Online and Battlefield online.
Though game users in many other countries have been more friendly with console games to online game, with the worldwide proliferation of broadband internet access and the rapid growth of internet users, brings positive prospect to the future of Korea’s online gaming industry. It seems that there is much room for further expansion and development in this massive multiplayer industry, meaning Korea’s online games are the thing to look out for!

