Silkroad: Joymax’s Road to Success
Thursday, June 3rd, 2010Out of thousands of game developers in Korea, it is currently difficult to profit in the domestic market due to the massive number of competitors. Thus many of them are turning overseas. Recently, Joymax’s popular MMORPG (Massively Multiplayer Online Role Playing Game) Silkroad Online® has been a hit in Turkey. With over 20 million registered players worldwide, this WOW-like RPG game has now become a national game for the Turks.
SRO (Silkroad Online) is a 3D third person style action MMORPG game, set in the 7th century AD Silk Road between Europe and China. Featuring realistic cities that existed in ancient Silk Road to visit, SRO is highly relatable fantasy game for the Turks. With free-to-play service and non-repetitive yet addictive game play, SRO has attracted PC gamers globally. There are three notable factors behind SRO’s success overseas.
Joymax’s keen timing on releasing SRO to the global market has certainly been essential. Over the past seven years, the Eastern Europe and the Middle East have vastly expanded their internet market, increasing their internet usage up to 1400%. With this epic transformation, the internet based digital entertainment industry has been blooming. To capitalize on this factor, Joymax launched a global version of SRO. This led to a staggering success. Now SRO alone makes up 84% of sales for Joymax, 94% of which comes from the SRO global version.
SRO’s success in Eastern Europe is also largely due to Joymax’s unique marketing strategy. It is true that Joymax was not alone in the competition. Turkey for example, with a population consisting over 70 million people and having 28% of them being under 14, is any game distributor’s goldmine. While other competitors were distributing games though licensing and creating localized servers, Joymax has distributed SRO through GDS (Global Direct Service). GDS simply is like a portal site such as Yahoo or Google, it lets anyone in the world to access the server in Korea to play the game. This not only increases net profit for Joymax but also reduces the risks in going overseas. The different approach by Joymax is what makes them stand out in global gaming industry.
But why Turkey? How did SRO capture millions of young minds in Eurasia? The answer is in SRO’s game style. Joymax wanted to create a game that is highly relatable both in Europe and Asia. Aside from formulating a realistic back-drop of ancient Silk Road, SRO includes traditional Turkish outfits for the game characters, game monsters based on ancient Egyptian figures and special events based on Islamic religious holidays. With this multicultural faceted game play, SRO creates a familiar yet mystical world for gamers in Europe and Asia. I mean who could resist but to play a fantasy game based on a history they know?
Although Joymax holds total of only 1.22% in online gaming market share of Korea, its global impact is jaw dropping. Today the traditional way of spending leisure time is becoming history in Turkey. With membership increasing by 6% and sales 30% every month, it is safe to say that SRO is one of the number one ways to spend spare time in Turkey for many. With the release of the Turkish version of SRO on November, 17th 2009 and many other upcoming language upgrades, Joymax plans to attract millions of more players globally. Joymax’s SRO is sign of success in the global gaming markets for Korea and there is certainly much more to look forward from Korea’s gaming industry.





