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<channel>
	<title>Korean Insight</title>
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	<link>http://www.koreaninsight.com</link>
	<description>Fresh Implications and Insights from Korea's Technology/Digital Sector</description>
	<pubDate>Fri, 26 Nov 2010 09:21:19 +0000</pubDate>
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			<item>
		<title>Tracing the dynamic walks of Korea Game Watch</title>
		<link>http://www.koreaninsight.com/2010/11/tracing-the-dynamic-walks-of-korea-game-watch/</link>
		<comments>http://www.koreaninsight.com/2010/11/tracing-the-dynamic-walks-of-korea-game-watch/#comments</comments>
		<pubDate>Fri, 26 Nov 2010 09:21:19 +0000</pubDate>
		<dc:creator>Yunho Chung</dc:creator>
		
		<category><![CDATA[Events]]></category>

		<category><![CDATA[Reports &amp; Analysis]]></category>

		<category><![CDATA[Statistics]]></category>

		<category><![CDATA[Uncategorized]]></category>

		<category><![CDATA[G-Star 2010]]></category>

		<category><![CDATA[G-Star Big Four]]></category>

		<category><![CDATA[ICO Partners]]></category>

		<category><![CDATA[Korea Game Watch]]></category>

		<category><![CDATA[Korea Game Watch seminar]]></category>

		<category><![CDATA[Strategies for Korean Online Games Entering Europe]]></category>

		<guid isPermaLink="false">http://www.koreaninsight.com/?p=581</guid>
		<description><![CDATA[


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			<content:encoded><![CDATA[<p class="MsoNormal" style="text-align: justify; margin: 0cm 0cm 0pt;"><span style="font-family: " lang="EN-US">Several events have taken place since we uploaded our last post about </span><span lang="EN-US"><a href="http://www.koreagamewatch.com/"  onclick="javascript:pageTracker._trackPageview ('/outbound/www.koreagamewatch.com');"><span style="font-family: ">Korea Game Watch</span></a></span><span style="font-family: " lang="EN-US">, our new business branch for Korean online games. The first of all is </span><span lang="EN-US"><a href="http://gstar.or.kr/"  onclick="javascript:pageTracker._trackPageview ('/outbound/gstar.or.kr');"><span style="font-family: ">G-Star 2010</span></a></span><span style="font-family: " lang="EN-US">, the largest game exhibition and trade show in Korea. We were there to meet some small, mid-sized game studios and foreign publishers interested in Korean games. Overall, G-Star 2010 was a big success, drawing over 280,000 visitors from all over the world – that is 40,000 people more than last year’s G-Star, a 9% increase. In addition, according to </span><span lang="EN-US"><a href="http://www.kocca.kr/eng/index.html"  onclick="javascript:pageTracker._trackPageview ('/outbound/www.kocca.kr');"><span style="font-family: ">KOCCA</span></a></span><span style="font-family: " lang="EN-US"> (Korea Creative Contents Agency), a total of 166 deals were secured in this year’s show, and the total amount adds up to USD 198 million, exceeding last year’s record of USD 28 million by a large margin. Here are some photos of G-Star 2010 taken at the B2B fair.</span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"> </p>
<p class="MsoNormal" style="TEXT-ALIGN: center; MARGIN: 0cm 0cm 0pt"><span style="font-family: " lang="EN-US"><span style="font-family: " lang="EN-US"><img class="alignnone" src="http://www.koreagamewatch.com/wp/wp-content/uploads/2010/11/gStar_photo044.jpg" alt="" /></span></span></p>
<p class="MsoNormal" style="TEXT-ALIGN: center; MARGIN: 0cm 0cm 0pt"><em>A long line of booths in the B2B area; In this year&#8217;s G-Star, 316 game-related businesses participated from 22 different counties.</em></p>
<p class="MsoNormal" style="TEXT-ALIGN: center; MARGIN: 0cm 0cm 0pt"><em></em></p>
<p class="MsoNormal" style="TEXT-ALIGN: center; MARGIN: 0cm 0cm 0pt"> </p>
<p class="MsoNormal" style="text-align: center; margin: 0cm 0cm 0pt;"><span style="font-family: " lang="EN-US"><span style="font-family: " lang="EN-US"><span style="font-family: " lang="EN-US"><span style="font-family: " lang="EN-US"><img class="alignnone" src="http://www.koreagamewatch.com/wp/wp-content/uploads/2010/11/gStar_photo049.jpg" alt="" /></span></span></span></span></p>
<p class="MsoNormal" style="text-align: center; margin: 0cm 0cm 0pt;"> <span style="font-family: " lang="EN-US"><span style="font-family: " lang="EN-US"><em>KOCCA also opened up a booth of its own in order to promote and provide support for games from small and mid-sized studios in Korea. For your information, the booth is named “Global Game Herb Center, a Joint Information Center”</em></span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-family: " lang="EN-US"><span style="font-family: " lang="EN-US"><em></em></span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"> </p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"> </p>
<p class="MsoNormal" style="text-align: justify; margin: 0cm 0cm 0pt;"><span style="font-family: " lang="EN-US">More pictures and information regarding our trip to G-Star 2010 can be found here on our Korea Game Watch site:</span></p>
<p class="MsoListParagraph" style="text-align: justify; text-indent: -18pt; margin: 0cm 0cm 0pt 38pt; mso-para-margin-left: 0gd; mso-list: l0 level1 lfo1;"><span style="font-family: " lang="EN-US"><span style="mso-list: Ignore;">1)<span style="font: 7pt ">      </span></span></span><span lang="EN-US"><a href="http://www.koreagamewatch.com/wp/2010/11/22/g-star-2010-ends-in-record-breaking-success/"  onclick="javascript:pageTracker._trackPageview ('/outbound/www.koreagamewatch.com');"><span style="font-family: ">G-Star 2010 ends in record-breaking success</span></a></span></p>
<p class="MsoListParagraph" style="text-align: justify; text-indent: -18pt; margin: 0cm 0cm 0pt 38pt; text-autospace: ideograph-numeric; word-break: keep-all; mso-pagination: widow-orphan; mso-para-margin-left: 0gd; mso-list: l0 level1 lfo1; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-outline-level: 2;"><span style="font-family: " lang="EN-US"><span style="mso-list: Ignore;">2)<span style="font: 7pt ">      </span></span></span><span lang="EN-US"><a href="http://www.koreagamewatch.com/wp/2010/11/22/g-star%E2%80%99s-big-fours-%E2%80%93-blade-soul-tera-archeage-and-diablo-3/"  onclick="javascript:pageTracker._trackPageview ('/outbound/www.koreagamewatch.com');"><span style="font-family: ">G-Star’s Big Fours – Blade &amp; Soul, TERA, ArcheAge, and Diablo 3</span></a></span></p>
<p class="MsoListParagraph" style="text-align: justify; text-indent: -18pt; margin: 0cm 0cm 0pt 38pt; text-autospace: ideograph-numeric; word-break: keep-all; mso-pagination: widow-orphan; mso-para-margin-left: 0gd; mso-list: l0 level1 lfo1; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-outline-level: 2;"> </p>
<p class="MsoListParagraph" style="text-align: justify; text-indent: -18pt; margin: 0cm 0cm 0pt 38pt; text-autospace: ideograph-numeric; word-break: keep-all; mso-pagination: widow-orphan; mso-para-margin-left: 0gd; mso-list: l0 level1 lfo1; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-outline-level: 2;"> </p>
<p class="MsoNormal" style="text-align: justify; margin: 0cm 0cm 0pt; text-autospace: ideograph-numeric; word-break: keep-all; mso-pagination: widow-orphan; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-outline-level: 2;"><span style="font-family: " lang="EN-US">Another big event was Korea Game Watch’s very first seminar, “Strategies for Korean Online Games Entering Europe” held on November 23<sup>rd</sup> at Seoul Partners House. The seminar was hosted in joint with <a href="http://www.icopartners.com/"  onclick="javascript:pageTracker._trackPageview ('/outbound/www.icopartners.com');"><span style="color: #800080;">ICO Partners</span></a> </span><span style="font-family: " lang="EN-US">(CEO: Thomas Bidaux)</span><span style="font-family: " lang="EN-US">, our UK-based partner consultancy that specializes in arranging European partnerships for online gaming business. The seminar invited Korea-based game studios and related business agencies to offer insights and guidelines on entering the European online game market, an untapped market for many online game developers in Korea. </span></p>
<p class="MsoNormal" style="text-align: justify; margin: 0cm 0cm 0pt; text-autospace: ideograph-numeric; word-break: keep-all; mso-pagination: widow-orphan; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-outline-level: 2;"> </p>
<p class="MsoNormal" style="text-align: justify; margin: 0cm 0cm 0pt; text-autospace: ideograph-numeric; word-break: keep-all; mso-pagination: widow-orphan; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-outline-level: 2;"><span style="font-family: " lang="EN-US">The three-hour long seminar consisted mainly of analyses of the European market and the market’s characteristics. There were also case studies of Korean online games that became successful role models in Europe and those that failed to appeal to the European audience. Overall, the seminar ended with fruitful results and spurred up KGW’s motivation for more research and activity. Korea Game Watch also managed to receive much press attention as many game webzine reporters and newspaper journalists attended the seminar as well. Here is a link to our post on Korea Game Watch that recapitulates the seminar: </span><span lang="EN-US"><a href="http://www.koreagamewatch.com/wp/2010/11/24/reflecting-on-korea-game-watch%E2%80%99s-very-first-seminar/"  onclick="javascript:pageTracker._trackPageview ('/outbound/www.koreagamewatch.com');"><span style="font-family: ">Reflecting on Korea Game Watch’s very first seminar</span></a></span><span style="font-family: " lang="EN-US">. More information on ICO Partners is also available on SlideShare: <a href="http://www.slideshare.net/ICOPartners/ico-partners-company-presentation"  onclick="javascript:pageTracker._trackPageview ('/outbound/www.slideshare.net');">ICO Partners: Building Your Business in Europe</a>.</span></p>


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		</item>
		<item>
		<title>Introducing &#8220;Korea Game Watch&#8221;</title>
		<link>http://www.koreaninsight.com/2010/10/introducing-korea-game-watch/</link>
		<comments>http://www.koreaninsight.com/2010/10/introducing-korea-game-watch/#comments</comments>
		<pubDate>Tue, 19 Oct 2010 06:19:33 +0000</pubDate>
		<dc:creator>Yunho Chung</dc:creator>
		
		<category><![CDATA[Business in Korea]]></category>

		<category><![CDATA[Issue &amp; Trend]]></category>

		<category><![CDATA[New Stuff]]></category>

		<category><![CDATA[Korea game industry]]></category>

		<category><![CDATA[Korea game market]]></category>

		<category><![CDATA[Korea game media]]></category>

		<category><![CDATA[Korea Game Watch]]></category>

		<category><![CDATA[Korea MMORPG news]]></category>

		<category><![CDATA[Korea online game companies]]></category>

		<category><![CDATA[Korea online games]]></category>

		<guid isPermaLink="false">http://www.koreaninsight.com/?p=579</guid>
		<description><![CDATA[It&#8217;s been a while since I uploaded a post here on Korean Insight. I apologize for the delay on updates. Lately, I have been focusing more on my other blog, or a &#8220;portal&#8221; concentrated on Korean online game sector.



Korea Game Watch began with the idea that there is a need for media that works as [...]


No related posts.]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">It&#8217;s been a while since I uploaded a post here on Korean Insight. I apologize for the delay on updates. Lately, I have been focusing more on my other blog, or a &#8220;portal&#8221; concentrated on Korean online game sector.</p>
<p style="text-align: justify;">
<p style="text-align: center;">
<p style="text-align: justify;">
<p style="text-align: justify;"><a href="http://www.koreagamewatch.com"  onclick="javascript:pageTracker._trackPageview ('/outbound/www.koreagamewatch.com');">Korea Game Watch</a> began with the idea that there is a need for media that works as a bridge between Korean game developers and foreign publishers/distributors that want to export/import games abroad. Despite the huge popularity of Korean online MMORPGs and FPS in the global game market, there has not been a &#8220;total&#8221; media service that provides quick updates on Korean game industry to foreigners. For now, we are focusing more on our role as a news outlet (the site is in its beta stage now), but we plan to gradually expand our services in the upcoming future, providing services that incorporate professional insights and information. Some of the services we are preparing to launch include market research data, in-depth market analyses, feature articles, exclusive interviews with development studios, and a comprehensive overview and breakdown of game publishers and developers in Korea. Here is an introductory word of note from <a href="http://www.koreagamewatch.com"  onclick="javascript:pageTracker._trackPageview ('/outbound/www.koreagamewatch.com');">Korea Game Watch</a>.</p>
<blockquote>
<h2 class="pagetitle" style="text-align: justify;">About</h2>
<p style="text-align: justify;">Korea Game Watch captures the live  images of Korean online games, their developers and the entire market  for investors, companies and media overseas. This site also services  professional market research and bridges business affiliation for  clients outside Korea.</p>
<p style="text-align: justify;">Since the success of Nexon’s “The  Kingdom of the Wind” in 1996, Korea’s online game market has developed  atop wide and solid Internet infrastructure. Thereupon, a spectrum of  game genres, from MMORPG to web games, has been favored and feedbacked  by a number of users. As a part of this rapid growth in game industry, a  unique “e-Sports” culture has evolved, thanks to such foreign games as  Starcraft. Especially, recent advancement in worldwide broadband system  allows Korean online games stand unchallenged in global markets,  especially in China and Japan.</p>
<p style="text-align: justify;">Until recently, however, language  barrier has blocked business entities abroad from gaining insights on  Korea’s dynamic market, company information, connection with Korean  developers or publishers, and communication on business promotion.</p>
<p style="text-align: justify;">Korea Game Watch is now here to jump  over those limits. Korea Game Watch will cooperate with potential  partners in their market entries and participation in game conferences  or events.</p>
<p style="text-align: justify;">
</blockquote>
<p style="text-align: center;"><a href="http://www.koreagamewatch.com"  onclick="javascript:pageTracker._trackPageview ('/outbound/www.koreagamewatch.com');"><img src="http://www.koreagamewatch.com/wp/wp-content/uploads/2010/10/KGW_Horizon_Modifieed.png" alt="" width="272" height="72" /></a></p>
<p style="text-align: center;">
<p style="text-align: center;">
<p>Some sample posts from <a href="http://www.koreagamewatch.com"  onclick="javascript:pageTracker._trackPageview ('/outbound/www.koreagamewatch.com');">Korea Game Watch</a> that you might be interested in are:</p>
<blockquote><p><a href="http://www.koreagamewatch.com/wp/2010/09/14/the-%e2%80%9cofficial%e2%80%9d-boom-of-casual-games-in-korea/"  onclick="javascript:pageTracker._trackPageview ('/outbound/www.koreagamewatch.com');">The “official” boom of casual games in Korea</a><br />
<a href="http://www.koreagamewatch.com/wp/2010/09/13/asia%e2%80%99s-largest-kgc-2010-%e2%80%93-games-are-alive/"  title="Permanent Link to Asia’s Largest KGC 2010 – Games Are Alive!" rel="bookmark" onclick="javascript:pageTracker._trackPageview ('/outbound/www.koreagamewatch.com');">Asia’s Largest KGC 2010 – Games Are Alive!</a><br />
<a href="http://www.koreagamewatch.com/wp/2010/09/10/2-million-chinese-invasion-%e2%80%a6-at-cross-fire/"  title="Permanent Link to 2 Million Chinese Invasion … At Cross Fire" rel="bookmark" onclick="javascript:pageTracker._trackPageview ('/outbound/www.koreagamewatch.com');">2 Million Chinese Invasion … At Cross Fire</a><br />
<a href="http://www.koreagamewatch.com/wp/2010/09/08/warhammer-online-fails-miserably-in-korea/"  title="Permanent Link to Warhammer Online fails miserably in Korea" rel="bookmark" onclick="javascript:pageTracker._trackPageview ('/outbound/www.koreagamewatch.com');">Warhammer Online fails miserably in Korea</a><br />
<a href="http://www.koreagamewatch.com/wp/2010/09/03/still-can%e2%80%99t-get-over-the-world-cup/"  title="Permanent Link to Still Can’t Get Over the World Cup?" rel="bookmark" onclick="javascript:pageTracker._trackPageview ('/outbound/www.koreagamewatch.com');">Still Can’t Get Over the World Cup?</a></p></blockquote>
<p>Please enjoy, and wait for the next update on Korean Insight!</p>


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		<item>
		<title>How will KMI impact the telecom industry in Korea?</title>
		<link>http://www.koreaninsight.com/2010/09/how-will-kmi-impact-the-telecom-industry-in-korea/</link>
		<comments>http://www.koreaninsight.com/2010/09/how-will-kmi-impact-the-telecom-industry-in-korea/#comments</comments>
		<pubDate>Fri, 10 Sep 2010 07:37:47 +0000</pubDate>
		<dc:creator>Yunho Chung</dc:creator>
		
		<category><![CDATA[Issue &amp; Trend]]></category>

		<category><![CDATA[New Stuff]]></category>

		<category><![CDATA[Reports &amp; Analysis]]></category>

		<category><![CDATA[Statistics]]></category>

		<category><![CDATA[KMI]]></category>

		<category><![CDATA[Korea 4G]]></category>

		<category><![CDATA[Korea Telco]]></category>

		<category><![CDATA[LTE Korea]]></category>

		<category><![CDATA[Wibro]]></category>

		<category><![CDATA[WiBro Korea]]></category>

		<guid isPermaLink="false">http://www.koreaninsight.com/?p=576</guid>
		<description><![CDATA[To continue with our last post and give a preview on what will be our next post, I will briefly explain how the launch of KMI consortium will impact the overall telecom landscape in Korea.

(LTE and WiBro Evolution/WiMax Evolution are now the two prospective global standards for fourth generation mobile technology)

How will the arrival of [...]


No related posts.]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">To continue with our last post and give a preview on what will be our next post, I will briefly explain how the launch of KMI consortium will impact the overall telecom landscape in Korea.</p>
<p style="text-align: center;"><a href="http://27.media.tumblr.com/tumblr_l8it3k27G51qdce9do1_500.jpg"  onclick="javascript:pageTracker._trackPageview ('/outbound/27.media.tumblr.com');"><img src="http://27.media.tumblr.com/tumblr_l8it3k27G51qdce9do1_500.jpg" alt="" width="500" height="274" /></a></p>
<p style="text-align: center;">(LTE and WiBro Evolution/WiMax Evolution are now the two prospective global standards for fourth generation mobile technology)</p>
<p style="text-align: center;">
<p style="text-align: justify;"><strong>How will the arrival of a fourth MNO affect the telecom landscape?</strong><br />
Regarding this, we have extracted an excerpt from one of our previous blog posts about the very first MVNO in Korea:</p>
<blockquote><p>With KT launching its first MVNO services, which are not yet complete MVNOs themselves in that they only offer either data usage service or voice call service, the idea of a fourth MNO in Korea seems to be gradually turning into reality. Soon, mobile phone users in Korea will have more options to choose from, compared to when they had only three choices: SK Telecom, KT, or LG U+. In addition, the advent of KMI (Korea Mobile Internet), a MNO that will be based on mobile WiMAX network and one that will generate many other MVNOS there forth, is imminent as well.</p></blockquote>
<p style="text-align: justify;">Well, in other words, with more choices for consumers, no more oligarchy among three MNOs. No more unreasonable price plans or phone bills. The more MNOs or MVNOs there are, the greater the public good, the more consumer benefits. One thing to take into notice, though, is the saturated telecom market. Regarding this, the Telcos will have to find their own ways of survival out of the market congestion, whether they be an adoption of a 4G mobile technology, such as LTE, or a B2B strategy that goes beyond the present telecom service.</p>
<p style="text-align: justify;">Their “beyond telecom” survival strategies for the saturated telecom market can be found here:</p>
<p style="text-align: justify;">(1) <a href="http://www.koreaninsight.com/2010/07/beyond-telecom-service-1-sk-telecom%e2%80%99s-ipe-initiative/"  target="_blank">Beyond telecom service: (1) SK Telecom’s IPE Initiative</a><br />
(2) <a href="http://www.koreaninsight.com/2010/07/beyond-telecom-service-2-kt%e2%80%99s-smart-initiative/" >Beyond telecom service: (2) KT’s S.M.ART Initiative</a><br />
(3) <a href="http://www.koreaninsight.com/2010/07/beyond-telecom-service-3-lg-telecoms-taltongsin-initiative/"  target="_blank">Beyond telecom service: (3) LG Telecom’s Taltongsin initiative</a></p>
<p style="text-align: justify;">In our next post, we will deal with how SKT, KT, and LG U+ are propelling their own 4G mobile technology strategies against the rise of MVNOs and KMI. After all, as KMI will be utilizing the WiBro network, MVNOs generated from KMI will have an edge over the MNOs of present 3G networks in terms of data service. Thus, it’s about time that the rest three MNOs started propelling their 4G technology development. In addition, we will also take a look at the ways in which KMI should differentiate itself from other MNOs to reap success in the market, and how these changes will affect the telecom industry.</p>


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		<item>
		<title>Korea Mobile Internet, the next MNO in Korea?</title>
		<link>http://www.koreaninsight.com/2010/09/korea-mobile-internet-the-next-mno-in-korea/</link>
		<comments>http://www.koreaninsight.com/2010/09/korea-mobile-internet-the-next-mno-in-korea/#comments</comments>
		<pubDate>Tue, 07 Sep 2010 11:30:42 +0000</pubDate>
		<dc:creator>Yunho Chung</dc:creator>
		
		<category><![CDATA[Issue &amp; Trend]]></category>

		<category><![CDATA[Reports &amp; Analysis]]></category>

		<category><![CDATA[KCC WiBro]]></category>

		<category><![CDATA[KCT]]></category>

		<category><![CDATA[KMI]]></category>

		<category><![CDATA[KMI Korea]]></category>

		<category><![CDATA[KMI Samsung]]></category>

		<category><![CDATA[korea 4G mobile]]></category>

		<category><![CDATA[Korea LTE]]></category>

		<category><![CDATA[Korea Mobile Internet]]></category>

		<category><![CDATA[Korea MVNO]]></category>

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		<category><![CDATA[Mobile WiMax]]></category>

		<category><![CDATA[myLG070]]></category>

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		<description><![CDATA[From our analysis of keywords that led traffic to our Korean Insight website, we were able to notice an increasing demand for information about KMI. KMI is short for Korea Mobile Internet, a consortium that consists of various companies willing to invest in WiBro (aka mobile WiMax) network as next-generation mobile technology. The consortium plans [...]


<b>Related posts:<ol><dl><small>&#8226; </small><a href='http://www.koreaninsight.com/2010/08/kt-to-launch-korea%e2%80%99s-first-mvno-service/' rel='bookmark' title='Permanent Link: KT to launch Korea’s first MVNO service'>KT to launch Korea’s first MVNO service</a></dl></ol></b>]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">From our analysis of keywords that led traffic to our Korean Insight website, we were able to notice an increasing demand for information about KMI. KMI is short for Korea Mobile Internet, a consortium that consists of various companies willing to invest in WiBro (aka mobile WiMax) network as next-generation mobile technology. The consortium plans on developing and establishing a nationwide WiBro network to provide mobile networking service, such as mobile broadband and mobile voice calls. Those corporations participating in the consortium will be able to utilize the network for mobile telecommunication, thus spawning forth a series of MVNOs in the near future.<br />
In our last newsletter, we mentioned in a dramatic tone that,</p>
<blockquote><p>“In the midst of this, the hottest news now in Korea is that the three MNOs of Korea will become four soon; Korea Mobile Internet (KMI), a MNO that will be based on WiBro (mobile WiMAX) service (instead of the current WCDMA or HSDPA system) plans to enter into the Korean telecom market next year. What is especially noteworthy is that KMI will be a joint consortium consisting of MSOs and various corporations, such as Samsung Electronics and Intel.”</p></blockquote>
<p style="text-align: justify;">Now that proximity of a month has passed from the day our last newsletter was written and sent out, a few changes have taken place to alter some minor details of KMI.</p>
<p style="text-align: justify;">1) Previously, it was covered in veil as to who was participating in the consortium as investors. The tentative list, though, has now been disclosed to the public as KMI has officially registered applications to Korea Communications Commission (KCC) for approval of MNO business. It turns out now that Samyoung Holdings Co. has nearly 20% of the entire KMI share as an investor although recently there has been a controversy over whether Samyoung Holdings Co. will be “kicked out” from the consortium or not. Regarding the matter, we will have to wait and see how everything turns out. Indeed, the list really is tentative for now.</p>
<p style="text-align: justify;">2) As for Samsung Electronics, they will be investing in KMI in kind as Samsung (as well as Intel) is a vendor of WiBro equipments. After all, Samsung and Intel together are currently working on WiBro Evolution, a form of 4G technology next to LTE and UMB (which Qualcomm had once been developing and given up at the end of 2008).</p>
<p style="text-align: justify;">3) In the case of MSOs, there was a word that KCT (Korea Cable Telecom), a nationwide consortium of seven cable operators (MSOs) providing home VoIP service, was to take a share in KMI, but there isn’t any news pertaining to KCT as of now. It is probable, though, that KCT will have enough motivation to start a MNO business anytime soon, because of the continuous pressure that comes from the telecom industry’s customer “lock-ins.” LG U+, for instance, recently merged its subsidiaries, LG Dacom, LG Powercom, and LGT to provide consumers with combined telecom services at a discounted price. Olleh KT and T are similar cases. MNOs often partner up with fixed line services (for example, KTF with KT, and SKT with Hanaro Telecom, now known as SK Broadband) so that they will be able to provide FTTH broadband service and IPTV service, all the while possessing an ownership over fixed lines and transferring landline users to “070 Internet/VoIP phone” service.<br />
<strong><br />
The history of KMI over the last few months</strong></p>
<p style="text-align: justify;">2010.7.11 - KMI submits applications for approval of a new WiBro service to KCC</p>
<p style="text-align: justify;">2010.8.4 - KCC allocates 2.5GHz for WiBro usage. (2.3GHz – 2.4GHz frequency range is already dominated by KT and SKT for WiBro service. SKT owns 2.3~2.327 GHz, and KT owns 2.331~2.3585 GHz)</p>
<p style="text-align: justify;">
<p style="text-align: justify;">
<p style="text-align: justify;">
<p style="text-align: justify;">In order to utilize 2.5 GHz range now allocated for WiBro service usage, KMI must apply for the frequency range within three months of the allocation notification by KCC, which will be the end of this November. In November, KCC will go through frequency usage plans submitted by various businesses willing to utilize WiBro service, including KMI consortium, and by December, KCC will complete its frequency allocations for 2.5 GHz WiBro service.</p>


<p><b>Related posts:<ol><dl><small>&#8226; </small><a href='http://www.koreaninsight.com/2010/08/kt-to-launch-korea%e2%80%99s-first-mvno-service/' rel='bookmark' title='Permanent Link: KT to launch Korea’s first MVNO service'>KT to launch Korea’s first MVNO service</a></dl></ol></b></p>]]></content:encoded>
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		<title>Com2uS vs. Gamevil, a shift of power in the mobile game market?</title>
		<link>http://www.koreaninsight.com/2010/08/com2us-vs-gamevil-a-shift-of-power-in-the-mobile-game-market/</link>
		<comments>http://www.koreaninsight.com/2010/08/com2us-vs-gamevil-a-shift-of-power-in-the-mobile-game-market/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 03:37:03 +0000</pubDate>
		<dc:creator>Yunho Chung</dc:creator>
		
		<category><![CDATA[Business in Korea]]></category>

		<category><![CDATA[Issue &amp; Trend]]></category>

		<category><![CDATA[android game]]></category>

		<category><![CDATA[android RPG]]></category>

		<category><![CDATA[Com2uS]]></category>

		<category><![CDATA[Gamevil]]></category>

		<category><![CDATA[iphone game]]></category>

		<category><![CDATA[iphone rpg]]></category>

		<category><![CDATA[Ji Young Park]]></category>

		<category><![CDATA[Korea mobile game]]></category>

		<category><![CDATA[korea mobile game companies]]></category>

		<category><![CDATA[mobile games]]></category>

		<category><![CDATA[Nexon Mobile]]></category>

		<category><![CDATA[Zenonia]]></category>

		<guid isPermaLink="false">http://www.koreaninsight.com/?p=572</guid>
		<description><![CDATA[The two lifelong rivals in South Korea’s mobile game genre, Com2uS and Gamevil, are each propelling different strategies for the global mobile game market.
The difference in strategies comes from their contradictory approaches to the recent smartphone boom in Korea and worldwide. Com2uS, the number one mobile game developer in the market, seeks to target the global [...]


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			<content:encoded><![CDATA[<p style="text-align: justify;">The two lifelong rivals in South Korea’s mobile game genre, <a href="http://global.com2us.com/"  onclick="javascript:pageTracker._trackPageview ('/outbound/global.com2us.com');">Com2uS</a> and <a href="http://us.gamevil.com/"  target="_blank" onclick="javascript:pageTracker._trackPageview ('/outbound/us.gamevil.com');">Gamevil</a>, are each propelling different strategies for the global mobile game market.<br />
The difference in strategies comes from their contradictory approaches to the recent smartphone boom in Korea and worldwide. Com2uS, the number one mobile game developer in the market, seeks to target the global open market, such as Apple’s App Store; As a part of its strategy, Com2uS plans to develop and release smartphone-based games first, and then to publish them to the feature phone market.</p>
<p style="text-align: justify;">On the other hand, Gamevil is taking a rather different path. Its main focus will be on the feature phones, as it had been in the past, and only those games that were successful in the domestic mobile market will be selected to enter the global market.</p>
<p style="text-align: center;"><img src="http://static.guim.co.uk/sys-images/Guardian/Pix/pictures/2010/8/4/1280911540983/Zenonia_start_screen.gif" alt="" width="460" height="276" /><br />
(Zenonia, one of Gamevil&#8217;s action RPG)</p>
<p style="text-align: left;">
<p style="text-align: justify;">It seems, though, that Gamevil’s choice had been wiser. In the second quarter, Gamevil, who had always been in second place next to Com2uS, surpassed the number one runner both in sales profit and net profit by a large margin. In addition, the Guardian, UK’s leading daily newspaper, recently mentioned Gamevil in its article, <a href="http://www.guardian.co.uk/technology/gamesblog/2010/aug/03/ten-essential-android-games"  target="_blank" onclick="javascript:pageTracker._trackPageview ('/outbound/www.guardian.co.uk');">Ten essential Google Android games</a>. One of Gamevil’s magnum opuses, Zenonia was introduced in the article as a popular mobile game in the Android market, which boasts of “An amazingly rich and detailed RPG, with loads of weapons, spells and quests, and some truly lovely visuals” according to the Guardian.</p>
<p style="text-align: justify;">Meanwhile, the founder and CEO of Com2uS, Ji Young Park was recently chosen (for the second consecutive time) as one of the top 50 female CEOs in the world by UK’s mobile content monthly magazine, ME . Here’s what ME wrote about Ji Young Park. (source: <a href="http://www.koreaninsight.com/wp-admin/&lt;a href="  target="_blank">Mobile Entertainment</a>)</p>
<blockquote>
<p style="TEXT-ALIGN: center">&#8220;Park’s passion and ideas have made Com2uS number one in Korea, and a growing presence outside it. The company is well-known for its innovation in both casual and massively muliplayer gaming.&#8221;</p>
</blockquote>
<p style="text-align: justify;">Overall, an intensified competition is expected to take place among the two rivals as most of their major title games are scheduled for release in the latter half of this year. Let&#8217;s wait and see who takes the number one place in Korea&#8217;s mobile game market.</p>


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