It’s been a while since I uploaded a post here on Korean Insight. I apologize for the delay on updates. Lately, I have been focusing more on my other blog, or a “portal” concentrated on Korean online game sector.
Korea Game Watch began with the idea that there is a need for media that works as a bridge between Korean game developers and foreign publishers/distributors that want to export/import games abroad. Despite the huge popularity of Korean online MMORPGs and FPS in the global game market, there has not been a “total” media service that provides quick updates on Korean game industry to foreigners. For now, we are focusing more on our role as a news outlet (the site is in its beta stage now), but we plan to gradually expand our services in the upcoming future, providing services that incorporate professional insights and information. Some of the services we are preparing to launch include market research data, in-depth market analyses, feature articles, exclusive interviews with development studios, and a comprehensive overview and breakdown of game publishers and developers in Korea. Here is an introductory word of note from Korea Game Watch.
Korea Game Watch captures the live images of Korean online games, their developers and the entire market for investors, companies and media overseas. This site also services professional market research and bridges business affiliation for clients outside Korea.
Since the success of Nexon’s “The Kingdom of the Wind” in 1996, Korea’s online game market has developed atop wide and solid Internet infrastructure. Thereupon, a spectrum of game genres, from MMORPG to web games, has been favored and feedbacked by a number of users. As a part of this rapid growth in game industry, a unique “e-Sports” culture has evolved, thanks to such foreign games as Starcraft. Especially, recent advancement in worldwide broadband system allows Korean online games stand unchallenged in global markets, especially in China and Japan.
Until recently, however, language barrier has blocked business entities abroad from gaining insights on Korea’s dynamic market, company information, connection with Korean developers or publishers, and communication on business promotion.
Korea Game Watch is now here to jump over those limits. Korea Game Watch will cooperate with potential partners in their market entries and participation in game conferences or events.
Some sample posts from Korea Game Watch that you might be interested in are:
The “official” boom of casual games in Korea
Asia’s Largest KGC 2010 – Games Are Alive!
2 Million Chinese Invasion … At Cross Fire
Warhammer Online fails miserably in Korea
Still Can’t Get Over the World Cup?
Please enjoy, and wait for the next update on Korean Insight!